
Combat
27 modules in this category
AimAssist
Assists your aim towards targets.
AntiBots
Detects bots and ignores them.
Aura
Uses Aim-bot and automatically attacks targets with weapons.
AutoArmor
Automatically replaces wearable items in your armor slots.
AutoBowRelease
Automatically releases your bow at the configured tick.
AutoClicker
Automatically clicks for you.
AutoCrystal
Automatically places and breaks end crystals.
AutoLog
Automatically disconnect from the server if the configured conditions are met.
AutoMine
Automatically mines targeted blocks in the world.
AutoPot
Automatically uses throwable healing potions.
AutoSoup
Automatically uses soup items to heal on servers with soup pvp plugins.
AutoTotem
Automatically puts totems in your offhand as configured.
AutoTrap
Automatically traps your enemies in blocks.
AutoWeb
Automatically places webs inside a player.
AutoXP
Automatically throw xp bottles at current view angles.
BowAim
Aim-bot for the bow item.
CrawlTrap
Forces a player to remain crawling.
Criticals
Forces critical hits.
FeetTrap
Automatically traps your feet with blocks to prevent explosion damage.
HoleFill
Automatically fills holes used in crystal pvp for safety.
KeepSprint
Keep your sprint motion after attacking an entity.
NoHitDelay
Removes the hit delay which limits your click speed if you miss a hit while clicking fast.
Replenish
Automatically replenish items in your hot bar after use.
SelfFill
Place a block in yourself for further protection.
SelfTrap
Automatically traps your entire body in blocks.
SprintReset
Automatically resets your sprint after you hit a player, this allows you to give the maximum knock-back after every hit.
ThrowPot
Automatically throws 1-2 throw-able healing potions depending on health when toggled.
Compatible with Multiple Minecraft Versions
v3.1
August 24, 2026
- ChangedUpdated to Minecraft 26.1.2. - Updated to Java 25. - Reimplemented the shader system. - Vulkan backend should now be supported when available.
- ChangedAutoCrystal baseplace now checks for the world height limit.
- ChangedChanged Fakelag Factor increment to 1.
- ChangedHoleSnap now works together with Step.
- ChangedScaffold will no longer rotate when using AirPlace mode Grim.
- ChangedSeparated Place and Attack Rotate settings in Trap features.
- ChangedMultiplayer chat blocks and blacklisted server blocks are now bypassed by default.
- ChangedIncluded Darkness as a blinding effect in NoRender.
- AddedAdded Health in HUD.
- AddedAdded Free Look to ViewClip.
- AddedAdded an alternative 'Whitelist' Listing mode to Inventory. By default, it shows PvP-related items, but it can be configured to show other items using '.hud inventory whitelist <add/remove> <item>'.
- AddedAdded Own Color to Potion Effects. Disabling it allows you to make the Potion Effects match the color of the other data the Information shows.
- AddedAdded Search indication in the Click GUI.
- AddedAdded Player List to HUD.
- AddedAdded Shadow to HUD.
- AddedAdded Modify Time to NoWeather.
- AddedAdded a shortcut to reset Color Settings to their default color. To use, middle-click the color picker and press Ctrl + R.
- AddedAdded forbidden zones to the HUD. HUD elements will be forbidden from being put in positions where they overlap the in-game HUD parts, like the Hotbar or Crosshair.
- AddedAdded animations to the HUD snap indication lines.
- AddedAdded Keybind Settings. - Reworked MiddleClick to have a configurable key for each action. By binding all actions to the same key, the functionality will remain the same as before. The feature is still called MiddleClick for now, pending a rename.
- AddedAdded AutoFirework.
- AddedAdded Friend Shine Color to Chams.
- AddedAdded Action Bar to NoRender.
- AddedAdded HUD settings to change the bracket color: "Normal" for gray, "White" for white, and "Match" to match the primary color of the text.
- AddedAdded HUD brackets mode none to remove brackets completely.
- AddedAdded AutoClicker.
- AddedAdded Feature Count setting to the GUI.
- AddedAdded Hotbar quick-swap support to InventoryInfo. Now, hovered shulkers can be quick-swapped to the hotbar by pressing hotbar keybinds, just like items in the inventory.
- AddedAdded While Moving to Inventory features (AutoArmor, AutoTotem, etc.). This is for servers where InventoryMove checks are unusually strict in punishment, or for servers where the active NoSlow InventoryMove bypasses don't work. For 2b2t and most other anarchy servers, keep this enabled.
- AddedAdded Close to ChestStealer. This will automatically close the chest after it has been looted.
- AddedAdded Air Place Air Head setting to FeetTrap.
- AddedAdded AutoTool.
- AddedAdded Blur to ExtraTab.
- AddedAdded No Heads to ExtraTab.
- AddedAdded Regear mode to ChestStealer. To use, first fill your inventory with items laid out as a kit and use `.kit save <name>` to save it as a kit. To load and use the kit, use `.kit load <name>`.
- AddedAdded AimAssist.
- AddedAdded Anti Climb to NoSlow.
- AddedAdded Complete Disable to Trap features.
- AddedAdded Place Advance to Speedmine.
- AddedAdded Require Swift Sneak under Fast Sneak to NoSlow.
- AddedAdded CheckEntities to Click Pearl.
- AddedAdded GUI Color History. It is accessible via the key combination `CTRL + ALT + V`.
- AddedAdded Firework to FeetTrap.
- ImprovedImproved SpeedMine Place Advance.
- ImprovedImproved Scaffold with the Grim Airplace.
- ImprovedReworked OldPotions to ColorModifier. Now the old potion colors can be used via a setting. - Added Experience Color to ColorModifier, which allows you to change the color of the level indication in the hotbar experience bar.
- ImprovedImproved HUD editor.
- ImprovedImproved GUI gradient handling. HUD elements now behave more as they did before.
- ImprovedImproved HUD element algorithm for determining which quarter of the screen they're in.
- ImprovedImproved HUD Inventory element width/height and rendering.
- ImprovedImproved Color Settings by using their own alpha instead of the Global Color alpha.
- ImprovedImproved Search and grouped Spawner Color to Active Spawners.
- ImprovedImproved GUI. Many small changes.
- ImprovedImproved NameProtect.
- ImprovedImproved Nametags. It now de-obfuscates players' names if obfuscated.
- ImprovedImproved AutoClicker.
- ImprovedImproved Speedmine tool selection.
- ImprovedImproved Trap features.
- ImprovedImproved AutoArmor armor selection algorithm.
- ImprovedImproved HUD search bar.
- ImprovedImproved Regear mode in ChestStealer.
- ImprovedImproved GUI hints.
- ImprovedImproved AutoTunnel. - Fixed issue where standing on blocks like Soul Sand or Slabs would misplace the tunnel. - AutoTunnel no longer mines a 2x1 tunnel while crawling.
- ImprovedImproved Trajectories. - Added support for Wind Charges. - Improved accuracy.
- ImprovedImproved ExtraTab: - Renamed "No Heads" into "Heads" and grouped it under Removals. - Added Latency Icon into Removals.
- ImprovedImproved AutoMine.
- ImprovedImproved SpeedMine Grim.
- FixedFixed the Search Bar, letting you move with NoSlow after opening it, and also fixed the GUI closing if the bound key is used.
- FixedFixed AutoMine running in spectator/creative mode.
- FixedFixed GUI Blur. The window was being offset incorrectly with Scale 1.0.
- FixedFixed HUD elements incorrectly being present in some commands.
- FixedFixed color picker opening animations.
- FixedFixed default GUI enabled color.
- FixedFixed wrong screen pos in HUD elements.
- FixedFixed HUD elements showing in the feature list.
- FixedFixed the HUD Coordinates invalid factor for other dimension coords.
- FixedFixed the HUD element issue with the new system for top/left.
- FixedFixed the Armor HUD's invalid y offset with the mounted horse and freecam.
- FixedFixed the feature gradient not working as it did before.
- FixedFixed the HUD Coordinates decimals setting, causing issues with config loading sometimes.
- FixedFixed a rare HUD PlayerList crash.
- FixedFixed config loading bug.
- FixedFixed ESP tamed on the local player's attached firework.
- FixedFixed time changer crash.
- FixedFixed AutoWeb.
- FixedFixed some inventory viewer issues.
- FixedFixed the HUD inventory viewer's invalid width for whitelist mode when empty.
- FixedFixed HUD PlayerList.
- FixedFixed HUD PlayerList distance sort crash.
- FixedFixed HUD Coordinates interp crash.
- FixedFixed HUD Editor descriptions not being shown.
- FixedFixed the HUD element's top/left status not being updated properly.
- FixedFixed HUD with debug renders.
- FixedFixed AutoCrystal occasionally early discarding blocks under the target.
- FixedFixed InventoryViewer normal listing skipping empty slots.
- FixedFixed Playerlist player persistence.
- FixedFixed NoWeather Modify Time.
- FixedFixed NoSlow Fast Crawl.
- FixedFixed String List Setting add/remove not working.
- FixedFixed incorrect action priorities in MiddleClick.
- FixedFixed ExtraTab Blur with Scale.
- FixedFixed numerous color settings not working with Global Color.
- FixedFixed HUD crash.
- FixedFixed AutoLog Illegal Disconnect.
- FixedFixed ViewClip Free Look.
- FixedFixed Account Manager.
- FixedFixed TickShift.
- FixedFixed Speed mode PhysicsCalc.
- FixedFixed Banner pattern flickering on Nametags.
- FixedFixed Jump Disable in Trap Modules incorrectly disabling the module when the local player is hit up by another player.
- FixedFixed Modify Time in NoWeather flickering.
- FixedFixed Grim in Speedmine for new 2b2t changes.
- FixedFixed SpeedMine desync on 2b2t.
- RemovedRemoved Binds from most HUD elements. Coordinates may still be bound to a key, as it is reasonable to be bound.
v3.0
March 15, 2026
- ChangedUpdated to Minecraft 1.21.11. - Fabric Loader 0.18.0+ is now supported. - Updated to OpenGL 3.3. - Wallhack now works with and without Sodium/Iris + Fabric API.
- ChangedHUD Armor Totems will no longer render if no totems remain.
- ChangedA dynamic epsilon has been added for the z-buffer in the shader occlusion mask. This resolves z-fighting issues with block entities using Shader occlusion.
- ChangedNegative numbers can now be input in number sliders in ClickGui New.
- ChangedChildren Settings are now correctly sorted in the ClickGui.
- ChangedHoleFill no longer tries to fill holes for players lower than the hole.
- ChangedAutoMine AntiCrawl now predicts if the enemy is mining you into a crawling pose and attempts to counter it immediately.
- ChangedMitigations against DDoS attack disruption.
- ChangedShader Storages now renders block entities such as Barrels, Furnaces, Hoppers, etc.
- ChangedSpeed Grim no longer tries to boost off of the FakePlayer.
- ChangedThe client and Loader will now attempt to use IPv6 if it is available; IPv4 traffic will be routed over IPv6 over IPv4 proxy. This may improve launch times for some users.
- ChangedFeetTrap and HoleFill rotations are now prioritized.
- ChangedNametags now render an item use progress bar, for example, the progress of someone eating food or drinking a potion.
- ChangedUpdated Search colors for deepslate ores.
- ChangedSetting commands now consider if the setting is visible/active, and group based on the parent setting.
- ChangedLine Width is now enabled if supported by the GPU driver. - Supported on Windows and Linux. - Unsupported on macOS.
- ChangedWaypoints now use the feature subcommand instead of registering its own command.
- ChangedElytraFly Bounce SpeedLimit setting maximum value is now 720km/h, which is the max speed per tick allowed by the server.
- ChangedAura no longer runs if there is no silent swap weapon.
- ChangedAura now considers the attack range component and the interaction range attribute.
- ChangedAutoTotem OffhandOverride is now active for pickaxes.
- ChangedPhase mode Pearl will now only teleport if it moves into a block we were not in before.
- ChangedThe default font is now Arial; The previous font was Verdana from 2016 to 2026.
- ChangedElytraFly Baritone now cancels pathing when disabled.
- ChangedAutoMine no longer runs while in creative or spectator mode.
- ChangedVanilla Range now uses the attack-range item component from Minecraft v1.21.11. - ViaVersion uses this to apply the 1.8 hitbox margin.
- ChangedIncreased the Trap feature Shift Ticks option for now, changed Shift Delay burst delay to 300ms from 400ms.
- ChangedSilent rotations now show in third person.
- ChangedElytra rendering is now included in Shader Cape.
- ChangedReplaced the GUI animation system.
- ChangedChams Shine no longer renders onto totem pop records.
- ChangedAuto XP now requests client rotations with low priority.
- ChangedSpeed mode Grim SpoofYaw Z Strafe is now only active when sneaking/crawling.
- ChangedSpeed mode Grim SpoofYaw Z Strafe is now active when eating. This results in a significant speed boost in certain situations.
- ChangedProfile lookup now first checks the world rather than only the online player list before querying the Mojang API.
- ChangedThe Nametags item color is now white instead of a pale red.
- ChangedAll HUD elements can now be used with the previously FeatureList-only Gradient.
- AddedAdded Toggle setting to the GUI. This feature allows you to press the GUI bind while the GUI is open to close it, rather than only opening it and requiring the Escape key to close it.
- AddedAdded Creative mode to Aura. Attempts to attack players in Creative mode. This is useful when servers falsely tell the client that the player is in Creative mode, such as Hypixel, which does this on newer protocol versions.
- AddedAdded Randomization setting to HitDelay in Aura. - Added MinAdjustment setting. - Added MaxAdjustment setting.
- AddedAdded Chance setting to Velocity mode Reduce.
- AddedAdded Module Fill to ClickGui New.
- AddedAdded Scroll Bar option to ClickGui New.
- AddedAdded Grim v3 to NoSlow. Allows you to use NoSlow Items on servers such as 2b2t.
- AddedAdded Potion icons and sorting to HUD PotionEffects.
- AddedAdded MultiTask to Trap modules.
- AddedAdded Phased to HoleFill.
- AddedAdded Ignore Self to AutoMine Auto. Prioritizes blocks that won't put you in danger.
- AddedAdded Tagged to Aura. Enable or disables the targeting of entities that have a custom name tag.
- AddedAdded Particles. Currently allows you to customize the Totem Pop Particles. More settings can be added in the future.
- AddedAdded AntiFeetTrap setting to AutoCrystal.
- AddedAdded Window Alpha to ClickGui New.
- AddedAdded Ignore Mining to AutoMine Auto.
- AddedAdded Boost to Speed Grim which was a previously enabled default.
- AddedAdded Block Color to Shader Storages. Ignores the fallback color and uses the block color instead.
- AddedAdded Spawners to Shader Storages.
- AddedAdded Vaults to Shader Storages.
- AddedAdded new ElytraFly Bounce Boost for Grim v3 / 2b2t.
- AddedAdded SweetBerry and NetherWart harvesting to Fucker Mode Farm.
- AddedAdded SugarCane and generic crops (eg, wheat and potatoes) harvesting to Fucker Mode Farm.
- AddedAdded Delay setting to MiddleClick.
- AddedAdded StopUse setting to Trap features.
- AddedAdded Bias to Aura. This allows you to change the auto weapon priority item.
- AddedAdded Weapon Silent to Aura.
- AddedAdded Self Dist to HoleFill. A distance of 0 ignores the check.
- AddedAdded Anti Crawl to AutoMine. This was a previously enabled default.
- AddedAdded AutoEat mode Both.
- AddedAdded Auto Disable to FakeLag.
- AddedAdded BasePlace to AutoCrystal.
- AddedAdded BasePlaceAir to AutoCrystal. Works on Grim AntiCheat if the Grim setting is enabled.
- AddedAdded NoRender Crystals.
- AddedAdded Air Place to Trap features. - Disables Strict Direction. - Use with Grim setting to bypass all placement checks on Grim v3 servers like 2b2t. This disables Rotate and Swing.
- AddedAdded Skip Legs and Air Legs to AutoTrap.
- AddedAdded SpeedLimit setting to ElytraFly Bounce. - The limit can be between 0, which is disabled, and 1000km/h, which should be faster than allowed by servers. The hard limit speed per tick is 720km/h.
- AddedAdded AutoSafety and AutoFeetPlace to ChorusControl.
- AddedAdded Rendering to ESP Holes. - Normal. - Alternative. Currently, this is Wireframe, which will likely get its own name.
- AddedAdded Inner Glow to Shader Glow. This lets you disable the inner glow, which was always on.
- AddedAdded Double Holes to ESP Holes.
- AddedAdded Velocity RequirePush setting to Grim v3 BlockOnly. This is for use on the server "2b2tpractice", which seems to run Grim v2 but is trying to emulate Grim v3 combat.
- AddedAdded AntiMace to Lethal in AutoTotem. Predicts enemy fall distance and mace damage.
- AddedAdded Phase mode Pearl settings: - Added AllowYAscend. Consider pearls that teleport you upwards as safe. - Added Folia. Considers the Folia crawling logic bug when determining if it is safe to teleport. Use on 2b2t and "2b2tpractice", which seems to have produced similar logic. - Added CooldownAdjustment. Adds extra ticks margin to the item cooldown progress to adjust for processing latency.
- AddedAdded RotateSilent to AutoCrystal.
- AddedAdded VanillaRange to AutoCrystal. - Added TraceBlock to AutoCrystal. This prevents the hit-scan from targeting through walls. This is not required on Grim, but is necessary on some other strict anti-cheats like Intave. Modes: Off, Attack, Place, Both.
- AddedAdded StanceAbuse to AutoCrystal Grim VanillaRange.
- AddedAdded StanceAbuse to Aura VanillaRange Grim. This was previously the default with Aura Grim enabled.
- AddedAdded AutoWeb. Automatically places webs inside a player.
- AddedAdded TPS Sync to Speedmine.
- AddedAdded TotemOverride and PickaxeOverride settings to AutoTotem OffhandOverride.
- AddedAdded Corners to FeetTrap.
- AddedAdded Double Hole support to HoleFill.
- AddedAdded HoleSnap.
- AddedAdded Phase to ESP for showing safe/unsafe pearl phase blocks.
- AddedAdded CrawlTrap. Forces a player to remain crawling.
- AddedAdded Raytrace to Trap features.
- AddedAdded Group Elements to the GUI.
- AddedAdded Custom Colors to Speedmine.
- AddedAdded Fade to Speedmine. Fades out the Instant Mine position.
- AddedAdded Item Frames to NoRender.
- AddedAdded No Indicators to BetterChat.
- AddedAdded Shadow to HUD.
- AddedAdded Icons setting to HUD PotionEffects.
- AddedAdded Queued to Announcer.
- AddedAdded Alpha checkerboards to the GUI color pickers.
- AddedAdded Cape to Shader.
- AddedAdded Outline Color settings for ESP Holes.
- AddedAdded Chat text field command indication.
- AddedAdded Chams.
- AddedAdded Campfires to NoRender.
- AddedAdded Watermark Color to HUD.
- AddedAdded Shine Color to Chams.
- AddedAdded No Render to Chams.
- AddedAdded Swing to AutoXP.
- AddedAdded Swing to Phase mode Pearl.
- AddedAdded Swing to MiddleClick Pearl and Firework.
- AddedAdded Movement Fix Type to Rotations. - Type Motion. Normal movement correction. - Type Silent. Uses silent rotations. Requires ViaFabricPlus protocol 1.17+ and <1.21.
- AddedAdded BasePlace Color to AutoCrystal.
- AddedAdded Z Strafe to Speed mode Grim SpoofYaw. Walking/Sprinting: 2% faster; Sneaking: 33.3% faster; Crawling: 50.0% faster. See https://www.mcpk.wiki/wiki/45_Strafe for more information.
- AddedAdded Search Bar to ClickGui. Press Ctrl+F to activate.
- AddedAdded Hud Editor to HUD. - Added Inventory viewer. - Reworked Information.
- AddedAdded Item Name Overlay to NoRender.
- AddedAdded Parallax to HUD.
- AddedAdded NoSlow Grim v3 full bypass for 2b2t. Currently, it only works on 2b2t due to Folia 1.21.4.
- AddedAdded Ignore Naked to AutoCrystal.
- AddedAdded Stop Sprinting to NoSlow Grim. - Off - Use on 2b2t/Grim v3 latest. - Tick - Use on Grim v3/v2 latest. - Packet - Use on Grim v2 old.
- AddedAdded GUI background blur modes. - Window. - Background. - Off.
- ImprovedImproved GUI Theme New. - The module count is now displayed. - Floating-point numbers are used for increased precision when scrolling or dragging. - The number input system and color picker have been ported. - Various animations have been sped up. - Scrolling now automatically adapts to the display resolution. - Descriptions have been ported. - Added Fade effect. The UI now fades in and out when opening/closing. - Added an animation for the color mode setting. - Added animations for long modules and setting names. - Added Blur effect. - Added Blur Intensity setting. - Added Scale setting. - Added separate color settings for Enabled and Disabled Module Text. - Added a switching animation when changing different options (e.g., modes) in the settings. - Added animations for children's settings when their visibility state changes. - Added a ScrollBar. - Added a Closing animation for color settings hidden by parent settings. - Fixed module settings being cut off by the bottom scissors. - Fixed animation issues for the color setting. - Fixed mouse clicks not registering on elements in the header of a window. - Fixed arrow key control for number sliders. - Fixed incorrect scrolling behavior. - Fixed bind animation issues. - Fixed invalid position on the first rendered frame when a parent setting causes child settings to become visible. - Minor improvements.
- ImprovedImproved GUI Bind Handling. You can now change the GUI key and unbind using ESCAPE, etc., without closing the UI.
- ImprovedImproved Nametag Playtime setting.
- ImprovedImproved performance.
- ImprovedImproved ClickGui: New performance.
- ImprovedImproved AutoMine/SpeedMine/Mining ESP renderer.
- ImprovedReworked AutoMine. Some changes include full functionality on 2b2t, Auto integration with Double Mine and Crawl Trap safety.
- ImprovedImproved AutoMine Double Mine silent swap.
- ImprovedImproved AutoMine Double Mine.
- ImprovedImproved AutoCrystal. - Added Anti Feet Trap. Enabled by default and integrated with AutoMine; Example: https://www.youtube.com/watch?v=0odDFM-HITY.
- ImprovedImproved AutoCrystal AntiFeetTrap.
- ImprovedImproved client launch time.
- ImprovedImproved BlockHighlight Single Side.
- ImprovedImproved NameTags block item rendering.
- ImprovedImproved AutoMine.
- ImprovedImproved ElytraFly Bounce Boost for Grim v3 / 2b2t.
- ImprovedImproved StopUse in Trap features.
- ImprovedImproved Shader performance. Further optimizations are now possible due to the new game renderer in the newer versions of the game. - Uses the new entity renderer and batching system provided by the game.
- ImprovedImproved Shader Occlusion mask.
- ImprovedImproved Font.
- ImprovedImproved AutoTotem Lethal. No longer active if holding a totem in the main hand.
- ImprovedRewrote the command system. Now supports auto-complete.
- ImprovedRewrote HUD feature list animation. It is now much smoother.
- ImprovedImproved ESP Holes and Search performance.
- ImprovedImproved command system. - Aliases for features and settings now work. - Aliases are no longer immediately suggested. - Bind keys are now case-insensitive and are suggested as lowercase. - Feature arguments are now case-insensitive and are suggested as lowercase. - The bind command now works with mouse binds.
- ImprovedReworked the bind system internally.
- ImprovedReworked Macros: - Added Mouse support. - Added flowy macros. A flowy macro cycles through its actions on each press, looping back to the first one after the last. - Added hold bind macros. Use '.macro <name> hold true' to run the first action on press and the next on release. - Create a macro with '.macro add <name> <key> <flowy> <action>'. - Add actions to a flowy macro with '.macro <name> add <action>' and list them with '.macro <name> list'. - Macro actions are sent as chat messages, so client commands MUST include your prefix. Otherwise, the message will be sent into the public chat. - Use a semicolon (;) to execute multiple commands at the same time. - Example: '.macro add speedtoggle v false ".toggle speed"' toggles the Speed module when V is pressed.
- ImprovedRewrote AutoMine and Speedmine. - AutoMine now requires Speedmine to be enabled. - AutoMine is now in the Combat category.
- ImprovedImproved Aura range check.
- ImprovedReworked Nametags Armor and renamed it to Gear. It can now be configured to display Armor, Held Items, Both, or nothing.
- ImprovedRewrote Rotation Update and Send Position hooks for better compatibility with other clients. - Added a MinecraftClient#tick shared_rotations:target_rotation,target_rotation_priority shared reference. The final client silent rotations are finalized before the GameRenderer#tick call.
- ImprovedReworked NoRender settings and grouped them.
- ImprovedImproved AutoCrystal.
- ImprovedImproved Trap AirPlace Grim.
- ImprovedImproved Shader Glow performance.
- ImprovedImproved GUI vertical line rendering.
- ImprovedImproved Grim Strict Direction.
- ImprovedImproved Speedmine. - Added latency and tps prediction. - Improved Rotate prediction. - Added Rotate Advance setting. The setting may be necessary on some servers if you are required to keep looking at the block; otherwise, you won't be able to break the block. - Improved Rebreak Fast.
- ImprovedImproved GUI. - Added Binds setting. Displays binds for features. - Improved Fade. - Improved padding. - Improved animations.
- ImprovedImproved Vanilla Range. - Improved hit scan. - Improved block trace. - Improved performance.
- ImprovedImproved HUD animations.
- ImprovedImproved Middleclick Pearl.
- ImprovedImproved AutoCrystal RotateSilent.
- ImprovedImproved SpeedMine consistency when mining downwards or performing multiple actions simultaneously. Example: Attacking, placing, eating/active items, using a totem.
- ImprovedImproved NoRotate.
- ImprovedImproved Speedmine mining simulation.
- ImprovedImproved the macro command.
- ImprovedImproved GUI color picker: - Improved open animation fix. - Improved rendering and animated more of the components of the color picker. - Fixed issue with color picker not aligning properly in groups.
- ImprovedImproved AutoCrystal on Grim v3.
- ImprovedImproved NoSlow Grim InventoryMove bypass.
- ImprovedImproved Config loading/saving.
- ImprovedImproved grouped and parent/children setting system.
- ImprovedImproved Raytrace in Trap features.
- ImprovedImproved Rotations Movement Fix Type Silent.
- ImprovedImproved Rotations compatibility with other mods and clients.
- ImprovedImproved NoSlow Grim.
- ImprovedImproved AutoCrystal MultiTask.
- ImprovedImproved Trap features accuracy with other entities.
- ImprovedImproved Trap features Raytrace.
- ImprovedImproved NoSlow Grim on 1.21.2+ protocol.
- FixedFixed the issue where "Connect" and "Capes" shared the same aliases.
- FixedFixed the Pause Menu appearing when the game is unfocused and the GUI is open.
- FixedFixed the "Hold bind" bad state bug.
- FixedFixed String setting with no restricted options.
- FixedFixed key binds being active while the GUI is open.
- FixedFixed Matrix stack corruption in the HUD.
- FixedFixed issues with Jesus when standing at the bottom of a liquid.
- FixedFixed NoFall mode with Bucket.
- FixedFixed GUI opening when interacting with sign screens using left/right shift.
- FixedFixed GUI memory leak.
- FixedFixed GUI description rendering while the UI is closing. This was only noticeable when the Fade setting was also enabled.
- FixedFixed a crash caused by the entity render dispatcher not being called for a crystal entity. This resolves compatibility issues with certain mods.
- FixedFixed a crash with malformed server-side fake players.
- FixedFixed a crash with HUD Ordering ABC.
- FixedFixed manually targeting blocks with AutoMine not respecting Selection mode.
- FixedFixed AutoMine renderer not correctly compensating for speed with Double Mine.
- FixedFixed Timing Sequential and Rotate Normal in AutoMine.
- FixedFixed NewChunks not rendering at the correct height.
- FixedFixed NewChunks rendering.
- FixedFixed various rendering bugs in ClickGui New. - Small padding issue. - Color encoding issue.
- FixedFixed Skins in Account Manager.
- FixedFixed Rainbow mode in Color Settings not being saved.
- FixedFixed Account Manager scrollbar.
- FixedFixed missing vehicles in Vehicles setting grouping.
- FixedFixed Color Picker precision with white, black or gray colors.
- FixedFixed text rendering in the world.
- FixedFixed AutoMine Fast rebreak. See: https://github.com/future-client/beta-issues/issues/234.
- FixedFixed ESP text rendering in the world.
- FixedFixed compatibility with Java 24.
- FixedFixed Fucker position targeting calculation, which targeted blocks double the current position.
- FixedFixed Microsoft authentication.
- FixedFixed InventoryInfo search bar rendering closes.
- FixedFixed AutoMine issue when AntiCrawl is disabled.
- FixedFixed AutoTotem OffhandOverride switching to Gapple when clicking on containers.
- FixedFixed Shader Hand for some item models, such as a spear.
- FixedFixed GUI Scale.
- FixedFixed InventoryInfo.
- FixedFixed Logout spots.
- FixedFixed FakePlayer physics.
- FixedFixed ESP Holes and Search rendering floating point precision issue.
- FixedFixed Rotate in Trap features.
- FixedFixed Nuker mode Creative.
- FixedFixed crash with Xaeros Plus.
- FixedFixed boss bar text.
- FixedFixed waypoint command.
- FixedFixed Aura Swap Silent with attack prediction. NOTE: A setting is pending; to my knowledge, it may only work like this on Paper 1.21 servers with my changes.
- FixedFixed Skeleton while gliding and swimming.
- FixedFixed AutoCrystal BasePlace air placing in the wrong spot.
- FixedFixed NoBob.
- FixedFixed Grim v2 bad packet flags.
- FixedFixed Breadcrumbs rendering world border projectile trails.
- FixedFixed NoSlow Grim bypass being active with Items disabled.
- FixedFixed Speedmine instant mine progress resetting when block changes.
- FixedFixed Speedmine trying to mine the first block instantly.
- FixedFixed the GUI sliders blocking movement while hovering.
- FixedFixed the GUI color picker's blocking movement when it shouldn't.
- FixedFixed the GUI password censor formatting.
- FixedFixed the GUI color pickers displaying invalid hue when its Color Mode (Global, Rainbow, Custom) is changed.
- FixedFixed AutoCrystal crash when disconnecting.
- FixedFixed Nametags Gear held rendering with no armor on.
- FixedFixed ESP holes query fade bug.
- FixedFixed the "loadsong" command string arg.
- FixedFixed NoRender Blindness hook for portals.
- FixedFixed SpeedMine rebreak fast sync bug.
- FixedFixed GUI Binds vanilla font scale and positioning.
- FixedFixed Iron Golem being considered hostile for the first few ticks in the world.
- FixedFixed ESP Holes fade with freecam.
- FixedFixed ESP Holes cache when changing worlds or respawning.
- FixedFixed Fireworks in Particles.
- FixedFixed GUI slider drag margins.
- FixedFixed the GUI color picker showing the alpha/hue value when it shouldn't.
- FixedFixed macro reloading.
- FixedFixed Chams with Iris Shaders active.
- FixedFixed the GUI scroll bar being scaled incorrectly.
- FixedFixed the GUI scroll bar while dragging it.
- FixedFixed Macros running async on some platforms.
- FixedFixed NoSlow Grim InventoryMove bypass with ViaFabricPlus <=1.21.4 protocol version.
- FixedFixed the GUI color element indicator and slide offsets.
- FixedFixed the GUI color element animation.
- FixedFixed Rotations crash if Movement Fix is disabled.
- FixedFixed TPS estimation compatibility with clients that cancel the world time packet.
- FixedFixed AutoCrystal MultiTask.
- FixedFixed Nuker mode Selective.
- FixedFixed GUI Blur.
- FixedFixed ESP Tamed.
- FixedFixed Crawl Trap.
- FixedFixed the Trap features Grim Air Place bug.
- FixedFixed fall distance prediction.
- FixedFixed offline profile lookup bug.
- FixedFixed hitscan rotation wrap bug.
- FixedFixed Armor HUD rendering with Happy Ghasts.
- RemovedRemoved Theme setting from ClickGui.
- RemovedRemoved the gear shade settings from Colors. The old GUI is now fully removed internally.
- RemovedRemoved Blaze3D Vulkan renderer check in the font renderer, as it should now work with the Blaze3D Vulkan backend.
- RemovedRemoved legacy config format saving. Default configs from v3.0 will no longer load on older versions; Non-default configs from commands may still load.
v2.18
March 31, 2025
- ChangedUpdated the client to Minecraft 1.21.4.
- ChangedAllow Grim NoFall on newer versions. It doesn't work on Grim anymore, but it may work on other anti-cheats. Pending rename, abuses 1.15+ fall distance reset: https://bugs.mojang.com/browse/MC-171969.
- ChangedUpdated ViaFabricPlus support. A version >=4.0.0 is now required.
- ChangedYou can now use the GUI while having a game GUI open. https://www.youtube.com/watch?v=nWVL5ZRj41g
- ChangedPhase mode Pearl now attacks end crystals and item frames.
- ChangedReplenish will now replace Totems after they are used in the main hand.
- ChangedAutoTotem offhand gap override now works with totems held in the main hand.
- ChangedThe Announcer now groups names for greetings and farewells.
- ChangedMiddle-clicking a Module in the ClickGUI now changes its drawn status.
- ChangedInventoryInfo Search is now persistent across multiple GUI screens.
- ChangedInventoryInfo Search now filters out invalid items.
- ChangedChanged the logic of the number slider. Now, the mouse middle click can be used for inputting a number, and hovering over a slider allows the arrow keys to be used.
- ChangedThe Account Manager no longer freezes the game when logging in.
- ChangedInverted Placement Native and ProtocolHack in AutoCrystal. Native is now for modern versions, and ProtocolHack is for servers < 1.14. We recommend using the new Auto setting, which will automatically select depending on ViaFabricPlus protocol version.
- ChangedThe Color Picker now retains alpha when inputting hex values.
- ChangedReplaced the Colors hue with Global Color picker setting.
- ChangedReplaced all panels scrolling at the same time in ClickGUI with per-panel scrolling.
- AddedAdded Copy/Paste support to the Color Picker. Use Ctrl+C/Ctrl+V while the typing field in a color picker is active.
- AddedAdded Placement Auto. Determines the placement type automatically using ViaFabricPlus.
- AddedAdded FastEquip SafetyEquip to AutoTotem. Improve reliability through an alternative offhand fast equip method. In our experience, this improves AutoTotem on 2b2t significantly. - WARNING: It may fail on the last totem in the inventory if there is not one in the hotbar. - WARNING: It may cause issues with Replenish when it prevents a totem failure where it will fail to replace the totem in the hot-bar.
- AddedAdded Glow to Shader. - Added Glow Width. - Added Glow Samples. - Added Glow Intensity.
- AddedAdded Rainbow Gradient to Shader. - Gradient Start Color. - Gradient End Color. - Gradient Speed. - Gradient Scale.
- AddedAdded Animated fading to GUI Sliders and Keybinds while waiting for keyboard input.
- AddedAdded ClickGUI Background mode Scaled.
- AddedAdded ClickGUI Border modes: Hue (Static HUD Hue), Custom (BorderColor setting), Rainbow (HUD Rainbow Hue), Gradient (Animated rainbow gradient).
- AddedAdded Cursor/index position indicator to keyboard inputs in ClickGUI.
- AddedAdded Color settings to ClickGUI, keyboard input is supported.
- AddedAdded Rainbow mode to Color settings.
- AddedAdded HitChance to Phase mode Pearl.
- AddedAdded DebugDamage setting to AutoCrystal.
- AddedAdded BlockOnly to Grim v3 in Velocity mode Grim.
- AddedAdded Fast Crawl to NoSlow.
- AddedAdded Hit Delay Adjustment to Aura.
- AddedAdded Scale to ExtraTab.
- AddedAdded Active Spawners to Search.
- AddedAdded Baritone to ElytraFly Bounce.
- AddedAdded Playtime to Nametags.
- AddedAdded Fast Sneak to NoSlow. This is now detected on Grim v3 in the latest update and must be disabled on 2b2t.
- AddedAdded Grim to AutoMine.
- AddedAdded Factor to AutoXP.
- AddedAdded a SearchBar with customizable color to ClickGUI.
- AddedAdded Various entities to Nametags.
- AddedAdded Striders to AutoMount and EntityControl.
- AddedAdded Tridents to Render modules.
- AddedAdded Berry bushes and Turtle eggs to Avoid.
- AddedAdded Crossbows to Trajectories.
- AddedAdded Lag pause to AutoWalk.
- AddedAdded Descriptions to ClickGui.
- AddedAdded detection and mitigation for concurrent entity list to prevent crashes with bad mods.
- AddedAdded Normalize to InventoryInfo.
- AddedAdded RenderColor to AutoCrystal.
- AddedAdded DebugColor to AutoCrystal.
- AddedAdded Grim to PingSpoof.
- AddedAdded Gradient rendering to the feature buttons in the ClickGUI.
- AddedAdded Keep Height, Gaps, and Air Place settings to Scaffold.
- AddedAdded keyboard input for NumberSliders in ClickGUI. (Arrow keys change in increments.)
- AddedAdded SelfOnly to NameProtect. Only hides the name of the local player. Usage: .nameprotect selfname HiddenName
- AddedAdded Crystals to Shader. Now separated from Others.
- AddedAdded Mining to ESP.
- AddedAdded Mining Color to ESP.
- AddedAdded Tools to FastPlace.
- AddedAdded Entity Glow to NoRender.
- AddedAdded Nearby to Announcer.
- AddedAdded Simulate to Trap features.
- AddedAdded Basic scan skipping to NoteTuner.
- AddedAdded Totem to HUD Armor. Shows the current AutoTotem count near the Armor HUD.
- AddedAdded basic resilience to other players and server lag in NoteTuner. - Improved block reachability.
- ImprovedReworked HUD and GUI animation system.
- ImprovedImproved Phase mode Pearl. Only uses a pearl if the chances of it teleporting the player in a block are higher than HitChance.
- ImprovedImproved Hit Delay in Aura. It works better on higher ping, attacks faster by default, and is generally more reliable.
- ImprovedImproved Block placement in Feet Trap and other trap features. This improves things significantly on Grim servers.
- ImprovedImproved Hook compatibility. Fixed Camera Utils compatibility.
- ImprovedImproved ViaFabricPlus compatibility.
- ImprovedImproved Minecraft UUID to Username lookup.
- ImprovedImproved Grim 1.17 to 1.20.6 exploits during a setback.
- ImprovedImproved NewChunks performance.
- ImprovedImproved Phase mode Pearl.
- ImprovedImproved FeetTrap.
- ImprovedImproved AutoCrystal.
- ImprovedImproved Search Active Spawner accuracy in the nether.
- ImprovedImproved Nametags item rendering.
- ImprovedImproved Nametags font rendering on text in front of the item.
- ImprovedImproved AutoMine. No longer breaks the head position if the target is crawling.
- ImprovedImproved Compatibility with FlashBack mod.
- ImprovedImproved AutoMine Grim. Now works on 2b2t.
- ImprovedImproved Big color box in color picker, other minor cosmetic tweaks.
- ImprovedImproved GUI implementation.
- ImprovedImproved HUD performance. Reduced HSL allocations for better performance.
- FixedFixed NoRender Fog.
- FixedFixed AutoEat.
- FixedFixed Fullbright.
- FixedFixed SkyBox Color.
- FixedFixed Item rarity filters.
- FixedFixed Third Person Rotations.
- FixedFixed Shader Occlusion.
- FixedFixed Shader Rainbow.
- FixedFixed NewChunks on modern servers.
- FixedFixed Player list crash.
- FixedFixed NoSlow Grim handling uninterpolated player packets.
- FixedFixed Fullbright breaking visual state.
- FixedFixed NoFall.
- FixedFixed Account Manager crash.
- FixedFixed ViaFabricPlus crash on 1.12.2 protocol.
- FixedFixed Crash without ViaFabricPlus.
- FixedFixed Velocity Grim with explosions.
- FixedFixed a launch account leak when downloading server resource packs.
- FixedFixed Ban screen and forced name change screens not showing correctly after switching accounts.
- FixedFixed Shader Filled Image.
- FixedFixed Breadcrumbs Fade color becoming white after respawn.
- FixedFixed Swing in Trap features.
- FixedFixed Crash with Flashback mod due to race conditions.
- FixedFixed Nametags item rendering glint.
- FixedFixed Breadcrumbs Fade when switching dimensions.
- FixedFixed Third-person rotations. - No longer active in horse and creative mode inventory. - No longer occasionally breaking depending on entity render order.
- FixedFixed AutoXP flagging Grim v3.
- FixedFixed Global Colors not updating if HUD was disabled.
- FixedFixed Velocity mode Grim with Grim v3 enabled flagging bad packets.
- FixedFixed Rotations Movement Fix on 1.21.2+ protocol.
- FixedFixed Compatibility with Moonrise mod.
- FixedFixed Nametags item lighting fix with block items.
- FixedFixed Single-player crash.
- FixedFixed Hold Bind release while in a GUI.
- FixedFixed AutoTotem breaking floating totem item animation.
- FixedFixed NameProtect. Uses friend aliases by default to protect names. Usage: .friend add (name) <protectedName>. Example: .friend add Dot5 Snowman
- FixedFixed NoGlitchBlocks not swinging the arm.
- FixedFixed Skeleton head position.
- FixedFixed AutoReconnect timer not resetting in some situations.
- FixedFixed ClickGUI, keeping the setting in edit mode after reopening.
- FixedFixed Mining Prediction illegal state with three or more mining locations being detected.
- FixedFixed bug where HUD gradients weren't updating immediately after changing base color.
v2.17
December 8, 2024
- ChangedUpdated to Minecraft 1.21.1.
- ChangedThe client now supports Sodium 0.6.0 and older versions may no longer work correctly or may have degraded performance. We recommend using Sodium 0.6.0 or newer for the best performance and compatibility.
- ChangedTranslate custom click packets with ViaVersion. We recommend using ViaFabricPlus when using the client, many exploits require the use of ViaFabricPlus on the 1.20.x protocol.
- ChangedVelocity mode Grim now works when the bounding box is fully occluded.
- ChangedNametags will no longer clear the pop counter immediately after a player is de-spawned. This is required because Folia will re-spawn the player if an Ender Pearl is used.
- ChangedAllowed inventory features to take items from crafting slots.
- ChangedMiddleClick Pearl now traces for entities at your cross-hair to prevent unwanted pearling.
- ChangedAutoMine render now scales to the speed correctly.
- ChangedAutoMine now sorts players and blocks by distance.
- ChangedThe client will now automatically enable the "joml.useMathFma" JVM flag if CPU supports FMA instruction.
- ChangedNametags are now more accurate when flying and sneaking.
- ChangedFeatures with only one list setting (search, xray, etc) can now be accessed with only the feature name in a command. For example ".search add chest".
- ChangedAllowed Phase mode Pearl, AutoXP, and MiddleClick to use items in the player inventory.
- ChangedChanged minimum value and removed clamping for ExtendedFirework Timeout setting.
- ChangedAura will now attack with a Mace.
- AddedAdded Warden Layers to NoRender. This should help improve FPS when large amounts of Wardens are present.
- AddedAdded FastEquip setting to AutoTotem. Note: This only works on modern servers (1.16+) and is usually not translated correctly by ViaVersion/ViaBackwards.
- AddedAdded ForwardOnly, Glide, UseFirework, CheckFirework, and StopMotion settings to ElytraFly. These are intended to be used on 2b2t for fast firework flights. Requires fireworks.
- AddedAdded TridentFly. - Grim setting. This abuses multiple flaws in Grim v3 to get the maximum boost possible, only works in old versions of Grim v3. - RequireInput setting. This requires WASD movement to boost. - SpoofYaw setting. This will change rotations depending on WASD. - MaxElytraSpeed setting. This allows you to limit the speed while using an Elytra. - MaxSpeed setting. This allows you to limit the speed while walking. - AlwaysAllow setting. This disables the check for the weather which is a flaw in some anti-cheats. - PitchLock setting. This allows you to lock the pitch to the Pitch setting.
- AddedAdded Speed mode Grim SpoofYaw.
- AddedAdded Grim v3 setting to Speed.
- AddedAdded Grim to Aura. This can extend Reach in various situations by abusing anti-cheat uncertainty.
- AddedAdded InterpAbuse setting to Aura. This allows you to disable the previous default applied by the Grim setting in Aura which no longer works on Grim v3.
- AddedAdded Speed mode Grim. Abuses entity collision uncertainty.
- AddedAdded Criticals mode Grim. Improves the chance of a critical hit in expected circumstances by 100%. Only works in old versions of Grim v2.0 and other anti-cheats not hardened against this.
- AddedAdded NoJumpDelay. This removes the vanilla jump delay and is most noticeable when holding the space bar in a 2-block high area.
- AddedAdded FastLatency to HUD. Only works while on the 1.20.2+ protocol in ViaFabricPlus.
- AddedAdded IgnoreEmpty in AutoMine. Pauses the AutoMine if there is a viable spot that does damage.
- AddedAdded SafeWalk to Scaffold. The modes are Off, Normal, and Prediction. We recommend using Prediction on strong anti-cheats like Grim.
- AddedAdded SafeWalk mode Prediction to Sneak.
- AddedAdded Banners to Shader.
- AddedAdded TraceBlock to Aura. This prevents the hit-scan from targeting through walls. This is not required on Grim but is required on some other strict anti-cheats like Intave.
- AddedAdded Auto to AutoMine.
- AddedAdded Speed to AutoMine. This can be lowered to 0.7 on Grim servers like 2b2t.
- AddedAdded Instant to AutoMine. This can be used on servers to instantly re-break a block once it is placed.
- AddedAdded Sync to AutoMine. This may be useful on some 1.12 servers. It is not recommended to use on anti-cheats like Grim.
- AddedAdded Timing to AutoMine. Use Vanilla for 2b2t and other Grim servers.
- AddedAdded MultiTask to AutoMine.
- AddedAdded Swing to AutoMine.
- AddedAdded SwitchReset to AutoMine Strict.
- AddedAdded Grim setting to Trap features.
- AddedAdded RotateSilent to Scaffold.
- AddedAdded Phase mode Pearl. Works in all directions and in 1x1x1 holes. You must use ViaFabricPlus on any 1.17-1.20.x protocol for the feature to work correctly.
- AddedAdded FriendColors setting to Colors. This can be used to override the friend color for features that don't have a setting.
- AddedAdded BorderFriends setting to Nametags.
- AddedAdded CheckEntities setting to Phase mode Pearl. This was a previously enabled default.
- AddedAdded Boost and Choke settings to ElytraFly Bounce.
- AddedAdded Timeout setting to ExtendedFirework.
- AddedAdded Blocks setting to Reach.
- AddedAdded OldPotions. This restores the old potion colors and glints to before they were changed.
- AddedAdded NoRender PotionParticles setting.
- AddedAdded NoRender FireworkParticles setting.
- AddedAdded Self setting to Nametags.
- AddedAdded Skeleton Color and Self settings.
- AddedAdded Item BoundingBox setting to Shader.
- AddedAdded InstantMacros setting to Spammer. This will instantly execute all commands at the same time if they are together in the text file.
- AddedAdded Fade setting to BreadCrumbs.
- AddedAdded Blockhighlight Single Side and Fill settings.
- AddedAdded AirPlace. Mode Grim works on 2b2t.
- AddedAdded HandRotate to ViewModel.
- AddedAdded Hold Binds. Usage: .holdbind step to toggle hold bind usage.
- ImprovedImproved compatibility with other mods/clients significantly.
- ImprovedImproved client launch performance.
- ImprovedImproved Velocity mode Grim with the Grim V3 setting enabled to act like mode Normal while ignoring anti-cheat setbacks.
- ImprovedImproved ElytraFly mode Bounce. Now uses the prediction engine instead of a rough estimate from the previous movement.
- ImprovedImproved Scaffold on Grim anti-cheat.
- ImprovedImproved Scaffold placement.
- ImprovedImproved FeetTrap, etc. on Grim servers.
- ImprovedImproved AutoMine accuracy.
- ImprovedImproved Aura hit-scan: - Improved accuracy. - Improved performance.
- ImprovedImproved Prediction engine: - Moved rotation processing to after vanilla input handling. - Implemented 1.8.9 to 1.19.4 movement. It is mostly correct but the handling of physics in some versions may be incorrect. - Implemented Stepping and ledge clipping. - Improved Sprint prediction.
- ImprovedImproved StrictDirection in AutoCrystal when Grim is enabled.
- ImprovedImproved Aura Raytrace.
- ImprovedImproved Microsoft authentication.
- ImprovedImproved AutoMine rendering.
- ImprovedImproved Rotations floating point precision loss for the forced normalized client rotations with Mouse Sens Fix enabled.
- ImprovedImproved compatibility with other mods that hook resource loading.
- ImprovedImproved AutoCrystal Swap Silent on Grim servers.
- ImprovedImproved Trap features on Grim servers. More specifically, related to swapping to slots silently. This fixes ghost items being created by Grim due to a race condition in the anti-cheat.
- ImprovedImproved Grim Strict Direction.
- ImprovedImproved Iron Golem angry check.
- ImprovedImproved InventoryInfo click handling.
- ChangedReworked NoteTuner.
- FixedFixed various instability issues.
- FixedFixed Grim BadPackets flags in Trap features, Aura, and AutoXP.
- FixedFixed NoSlow Grim Webs on modern versions.
- FixedFixed AutoMine causing ghost blocks.
- FixedFixed Aura RotateSilent on old versions of Grim anti-cheat.
- FixedFixed AutoTotem not counting items in crafting slots.
- FixedFixed Aura and ElytraFly Bounce BadPacketsF anti-cheat flags on Grim.
- FixedFixed Strict Direction in AutoMine placing crystals when it is not possible.
- FixedFixed Rotations not clamping pitch when Mouse Sensitivity Fix is enabled. This prevents massive performance loss when attempting to resolve illegal rotations.
- FixedFixed Aura waiting for a critical hit while riding an entity.
- FixedFixed AutoCrystal crash on disconnect.
- FixedFixed Sprint mode Legit being a tick behind holding the sprint key manually.
- FixedFixed FakeLag crashing with Capes mod.
- FixedFixed AutoMine getting stuck.
- FixedFixed TPS estimation on 2b2t.
- FixedFixed the ".grab blocks" sub-command.
- FixedFixed Cats not showing on ESP.
- FixedFixed ViaFabricPlus integration.
- FixedFixed AutoReconnect width.
- FixedFixed ESP Holes crash.
- FixedFixed NoSlow InventoryMove with focused text widgets.
- FixedFixed AutoLog IllegalDisconnect.
- FixedFixed Armadillo and Wandering Trader entity targeting.
- FixedFixed Trajectories crash.
- FixedFixed BoatFly crash.
- RemovedRemoved Seeker.
v2.16
January 20, 2024
- ChangedAura will now wait for a critical hit when falling. It determines when to wait using an internal movement prediction engine.
- ChangedNoSlow Webs now works on Grim servers.
- ChangedFastUse will now work if you are on a Grim/Vulcan 1.8 native server behind server ViaVersion.
- ImprovedImproved Rotations.
- ImprovedImproved Microsoft authentication.
- ImprovedImproved NoSlow Grim with a bypass that works on all Grim servers.
- ImprovedImproved Velocity Grim and ElytraFly Grim with a new bypass to work on all Grim servers and not just the Grim version running on 2b2t.
- ImprovedImproved ViaFabricPlus compatibility.
- AddedAdded VanillaRange setting to Aura. This will make Aura respect the vanilla range limit of 3.0 from the eyes and will also prevent hitting if rotations are outside of the hit-box, this is recommended on strict anti-cheats such as Grim/Intave. This will also improve targetting to hit-scan targets to find the best reachable point.
- AddedAdded RotateSilent to Aura. Works for semi-silent rotations on Grim. This allows you to move at full speed in the direction you are looking.
- AddedAdded NoFall mode Grim. Works on any 1.15+ servers and should work on any anti-cheat that does not calculate fall distance manually in a way that differs from Vanilla 1.15. It will work on any anti-cheats such as Grim that calculate the ground state manually.
- AddedAdded KeepSprint. Keep your sprint motion after attacking an entity. This was previously baked into Aura and NoSlow depending on your settings. The default settings work perfectly on anti-cheats such as Grim due to uncertainty from 1.9+ combat. You can lower the Chance setting to bypass some anti-cheat heuristics, you can also lower the Motion setting near 0.6 to bypass some anti-cheats that don't have a simulation/prediction engine.
- AddedAdded ThrowPot. Automatically throws 1-2 throw-able healing potions depending on health when toggled.
- AddedAdded SprintReset. Automatically resets your sprint after you hit a player, this allows you to give the maximum knock-back after every hit.
- AddedAdded Shared capes. Uses a secure server-specific hashing algorithm, the security properties of the algorithm require you to be on the same server or hold the Mojang authentication server private key + brute-force of UUID.
- AddedAdded FutureCheck to NameTags. This is the same as the shared capes but just shows on the name tags.
- AddedAdded Velocity Reduce. Reduces Velocity through vanilla mechanics such as the attack slowdown and same tick sprint jump. This is most effective when used in combination with KeepSprint due to the attack slowdown only being able to be applied once per attack if following vanilla mechanics, in the future there will be settings for the attack slowdown to violate vanilla mechanics. There have been no current attempts to bypass heuristics for the jump velocity, so it may be detected on anti-cheats that use statistics to detect the sprint jump velocity, in the future there will be settings to minimize that risk.
- AddedAdded NoHitDelay. Removes the hit delay which limits your click speed if you miss a hit while clicking fast. Useful in legit vanilla Crystal PVP or on 1.8.9 servers. See https://www.youtube.com/watch?v=j1pblMl9ylY for more info.
- AddedAdded ViaFabricPlus integration: - Uses 1.8 packet order in Aura if the selected protocol is <=1.8.x. - Attempts to translate inventory clicks if the selected protocol is <=1.16.5. Note: Currently WIP. I have not implemented AutoTotem, or AutoArmor yet. It is recommended to use regular ViaFabric to play on 1.12.2 servers currently till fully implemented unless you don't use those features.
- AddedAdded Mouse Over Fix and Mouse Sens Fix to Rotations.
- FixedFixed ActionResultException1_12_2 crash with ViaFabricPlus.
- FixedFixed multiple anti-cheat detection methods for Rotations.
- FixedFixed AntiVanish.
- FixedFixed a possible but unlikely detection method for NoHitDelay.
- FixedFixed AutoBowRelease flags on Grim.
- FixedFixed a crash when joining offline servers.
- FixedFixed Velocity Grim.
- FixedFixed Account Manager server checker.
- RemovedRemoved SmoothAim and Trigger. Both were outdated and highly detected, they will both be replaced soon.
v2.15
December 6, 2023
- ChangedUpdated the client to Minecraft 1.20.4/1.20.3.
- ChangedReworked Account Manager. - Account email is no longer visible in the UI. - Removed Mojang account support.
- ChangedMiddleClick Pearl no longer conflicts with the vanilla pick block.
- ChangedFakePlayer can no longer push the local player in any circumstance to prevent detection from anti-cheats.
- ChangedNoSlow Grim and NCP Strict now work for all items such as the spyglass and trident.
- ChangedUnclamped Freecam H/V Speed settings.
- ChangedAdded various Baritone integration workarounds for the combination of AutoEat and Baritone elytra.
- ImprovedImproved compatibility with other mods/clients.
- ImprovedImproved NoSlow Grim.
- ImprovedImproved AutoCrystal placement accuracy.
- ImprovedImproved Trap features on Grim servers.
- ImprovedImproved Velocity mode Grim.
- ImprovedImproved AutoTotem.
- AddedAdded ExtendedFirework. This extends firework boost time significantly past the regular expiration date, in practice this will extend firework lifetimes by 10-30 seconds with a maximum of 60 seconds. This can significantly reduce firework usage while using the Baritone elytra.
- AddedAdded IncludeServerName setting to Announcer.
- AddedAdded Grim setting to AutoCrystal.
- AddedAdded Crying Obsidian and Anchors to ESP Holes.
- AddedAdded Armor setting to NoRender.
- AddedAdded Chorus Disable setting to Trap features.
- AddedAdded AllowSilentSwap setting to AutoCrystal.
- AddedAdded Firework to MiddleClick.
- FixedFixed TPS and Ping in HUD on 2b2t.
- FixedFixed Rotations Movement Fix with rideable vehicles.
- FixedFixed Shader causing block entities to go rainbow in some situations.
- FixedFixed Spyglass overlay active while in Freecam.
- FixedFixed Third-person view angles while in a vehicle.
- FixedFixed AutoCrystal range precision on 1.14+ servers.
- FixedFixed Rotations Movement Fix with Speed, Flight, etc.
- FixedFixed various race conditions in network code.
- FixedFixed Goat peaceful detection.
- FixedFixed Shutdown command not removing message history.
- FixedFixed Shutdown command causing the game to crash.
- FixedFixed SpeedMine and AutoMine switching to empty items.
- FixedFixed SpeedMine render bug.
- FixedFixed AutoCrystal at height limit.
- FixedFixed Spammer, not truncating strings.
- FixedFixed FakeLag on Grim servers.
- FixedFixed Velocity push prevention working correctly with some entities.
- FixedFixed a conflict with Baritone and Freecam.
- MovedMoved HUD LiquidVision to NoRender.
- MovedMoved HUD Capes to Capes.
- RemovedRemoved the Rotations alias from NoRotate.
Future Client Access
Complete premium package
One-time payment • Lifetime access
You may purchase access to Future client on the forum.
By purchasing you agree to the Terms of Service and Privacy Policy.